MWrapParticlesA CoordinateList.l,NumPoints.l ; Bring particles in from opposite edge to which they left
Does the same as MWrapParticles except with a list of Ptr.l data. Because it is
not possible to efficiently check the position in terms of X and Y coordinates,
the address will only be vertically wrapped. If the pixel goes off the bottom of
the bitmap or clip window it should reappear at the top, and vice versa, but
going off the left or right edges will not cause a wrap, although some kind of a
wrap may occur due to the normal arrangement of the bitmap data.
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